Ever since Mills accused me of allowing my dwarves to live in squalor, I’ve had this nagging guilt hanging around me like some cartoon rain cloud. It should be noted: none of my dwarves are unhappy. The majority of them are ecstatic. Even with all the forgotten beasts crawling up from the depths of the caverns below (a giant, poisonous mud creature killed three of my militia today and made all of their war dogs vomit. There’s a giant pool of dog puke on the 50th level now.).
I should explain. The big grey boxes on the left with columns of 0, AE and the pi symbol: those are 1x3 bedrooms I build for the majority of my dwarves (the less notable ones). The 0 with the line through it is a bed, the aesc (AE) is a rock coffer, and the pi symbol is a cabinet. It’s an efficiency room. The dwarves who live in these rooms sleep and store their shit in them (like clothes, which whoah, you want to talk about opulence? I have some legendary clothiers up in this fortress.).
In the middle are private dining rooms that have stairs to bedrooms on the level above. Same 1x3 concept except the dwarves who live in these rooms get to eat in peace. Why they would want to, I don’t know. There is a legendary dining hall complete with it’s own sublime well and calming waterfall on this floor (top of image).
At the bottom are two larger rooms I have built for the militia commander, Rith (bottom left) and baron/mayor, Ushrir (bottom right). Ushrir has a dining room and office (for conducting meetings with diplomats) on this level and a bedroom on the level above. Both have glazed stone statues of themselves doing stuff important to the dwarves of Geshudomrist in their rooms (at least as deemed by the masons who carved them).
Anyway, anway. All of this is to say: because of Mills’s remark, I’m giving the whole residence floor a make-over. No more crawling over coffers to get to bed. Private dining quarters for all. Two to three story apartments? Sure why not. I’m even going to try to tailor the furniture in each dwarf’s room to what materials they like. Aside from goblin sieges, forgotten beasts, giant spiders, pond grabbers, elkbirds, dragons, necromancers, zombies, and ghosts of unmemorialized comrades coming back to rip out chunks of your legs so that you may never walk again without crutches (hat tip to Ber, my Legendary Crutch-Walker)— mental health is key.